After making its appearance a few days ago on iOS, Dungeon Hunter 4 comes to Android. The delay was due to a final check to resolve some issues I had. Similarly, the freemium model has been chosen by Gameloft to launch this title. This model entered the saga with the third installment and, although some fans rejected it, the truth is that it allows more people to be able to try a really neat game.
Graphically it is a more than interesting game. It is not a great advance compared to the third of the family but perhaps demonstrates greater fluidity and better shadow effects. The scenes between each phase are really well cared for and maintain the gray-toned drawing aesthetic of the intro.
The initial tutorial is really useful as this series has always been. The story is developed through the narration of the characters that we find, the rest of the game basically consists of constantly battling with different forms of enemies that are getting stronger and stronger. Our skills and strengths also increase so the time it takes to get rid of them does not increase annoyingly.

To increase our skills we have the experience that we acquire when we level up that we can apply in the way that we like the most. We can also improve our equipment with the pieces that we find on our way and buying them in stores with the money we get. Its empowerment through runes is simple and gives us an idea of customization.
The in-app purchases to achieve these equipment improvements and shorten the times they are not necessary to enjoy the game up to a good level.
It is noteworthy that when choosing characters they have decided to bet on equality, being able to choose male or female in the four character classes: warrior, magician, swordsman and sentry.
The game is a classic role-playing game and is comparable to the legendary Diablo, although it occupies a mythical place in the history of the video game that is difficult to replace.
You can get Dungeon Hunter 4 at Google Play.